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- on exitFrame
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to cast "b034.roll"
- updateStage()
- else
- set the castNum of sprite 6 to cast "b034"
- updateStage()
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the castNum of sprite 7 to cast "b035.roll"
- updateStage()
- else
- set the castNum of sprite 7 to cast "b035"
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the castNum of sprite 8 to cast "b036.roll"
- updateStage()
- else
- set the castNum of sprite 8 to cast "b036"
- updateStage()
- end if
- if rollOver(9) then
- puppetSprite(9, 1)
- set the castNum of sprite 9 to cast "b037.roll"
- updateStage()
- else
- set the castNum of sprite 9 to cast "b037"
- updateStage()
- end if
- mainMenuRollovers()
- go(the frame)
- end
-